A

 

Abandon the game - A situation where the referee leaves the field due to weather or  a serious situation that makes continued play intolerable.

 

Abuse – verbal (nonphysical) questioning, criticism, mockery, disagreement, or characterization

 

Advantage - (1) when play is permitted to continue by the referee following an infraction but the team on whom the foul is committee maintains possession of the ball, and the official feels that the team which has been fouled would be punished further by stopping play; (2) when a team quickly advances the ball down the field in an attempt to get its players near the opponent's goal before the defenders have a chance to retreat; (3) where a team has possession of the ball and outnumbers the opposition near the opposing goal

 

Advantage Rule - a clause in the rules that directs the referee to refrain from stopping play for a foul if a stoppage would benefit the team that committed the violation.

 

AFC - the governing body of soccer in Asia; acronym stands for

Asian Football Confederation; based in Kuala Lumpur, Malaysia;

founded in 1954; membership of approximately 41 nations

African - (British) a play in which the ball is passed on one side past an opponent with the passing player running around the other side of the opponent to retrieve the ball

Against the Run of Play - (1) describing a particular play or outcome occurring in favor of the less-dominant team (e.g., "They scored against the run of play."); (2) describing a counterattacking play launched by a defending team soon after it regains possession of the ball

 

Age-Pure – a condition where all players on a team have been born within the same 12-month period

Aggregate Goals - the total number of goals scored by a team from more than one match

 

Air Mail - (British) slang for a ball sent way over the head of an intended recipient

 

All Ball - a phrase meaning that a tackling player got the ball first and then tripped the opponent second, usually implying that the tackle was properly made. (Even "all ball" tackles can be whistled for dangerous play.)

 

Ambitious - (British) - a description of a ball (or player) that is played recklessly and with little chance of success

Appeal - an action or administrative filing used to contest the administrative action of a ruling body to the next higher level 

 

Arc - the half-circle at the top of the penalty box; alternatively, the quarter-circle at each corner of the field in which the ball is placed for a corner kick

 

Area (The) - The penalty area (box), aka "The 18-yard box".


Assist - a pass to a teammate that ultimate results in a goal. One or two passes prior to a goal may be considered assists.

 

Assault – physical contact (direct or indirect), restraints, or threats thereof 

 

Assist - the pass or passes that immediately precede a goal. Only the last pass or the last two passes can qualify as an assist to go in the record book. 

 

Association Football - traditional term for the game in England to distinguish it from rugby football. (This was abbreviated "assoc". Over time, the prefix was dropped and in English custom, "er" added to the end to form the word soccer.)

 

Attack - an attempt to score

 

Attacker - (1) a player who is moving into position to score; (2) any player on the team that has possession of the ball

 

Attacking Cone - a (roughly) triangular portion of the field starting with where you are and pointing (with the apex) at the opponent's goal

 

Attacking Half - the half of the field containing the opponent's goal

Attacking Midfielder - the most forward-playing midfielder, playing right behind the forwards

 

Attacking Team - the team that has possession of the ball

 

Attacking Third - the third of the field containing the opponent's goal

"Away" - a command, as yelled by the goalkeeper meaning, "Clear the ball out of the area!"

 

Away (Game) - a game not played on a team's home field

 

Away Strip - the strip used for away games

B

 

"B" International - an international game in which the teams are not the true national teams (e.g., are U23 players or second-string)

 

Back - (1) fullback; (2) a communication term used by a supporting player to let the ball-handler know he/she has support from behind

"Back and Face" - a request to the advanced players (who have just lost possession) to get behind the ball, face the opponents, and play defensively

 

Back Door - the area on the opposite side of the goal mouth from where a cross or corner kick is taken

 

Back Four - a formation of deep defenders comprised of the left and right outside fullbacks and two other central defenders, often called a stopper and a sweeper. (Also, see "Flat Back Four".)

 

Back Header - a player's use of their head to direct the ball backwards.

 

Back Heel (Pass) - see "Heel"

 

Back Pass - a pass made to a player behind

 

Back Post - (1) the post supporting the goal's crossbar that is farthest from the ball; (2) a position or location directly next to the post farthest from the ball; (3) a position or location that is directly in front of, but some distance removed, from the post farthest from the ball; (4) someplace in the general vicinity of the post farthest from the ball.

 

Back Swing - the distance a kicker brings their kicking foot behind himself before kicking the ball

 

Back Tackle - an attempt by a defender to take the ball away from a ball carrier by placing the defender's leg in front of the ball

 

Back-to-Goal - a stance or orientation where a player's back is towards the opponent's goal (i.e., the player is facing his/her own goal)

 

Back-to-Pressure - a stance or orientation where a player has turned so that his/her back is towards the nearest (usually, very near!) opponent

 

Bad Foot (Leg) - referring to the foot (leg) that is not dominant; weak foot (leg)

 

Badge - (1) the symbol used to represent a club or team and to distinguish itself from others. (2) the patch worn by a referee. (3) a reference to authority ("You can interpret the laws of the game any way you want when you have the badge.")

 

Baggio - (named after Roberto Baggio's World Cup shootout performance) - (n) a slang term referring to a shot that goes far over the goal

 

Balance - the positioning of players in such a manner that the team maintains its shape and effectiveness.

 

Ball Carrier - a player that has possession of the ball

 

Ball Denial - defensive player positioning in order to keep the ball away from an opposing player

 

Ball-Side - a location that is between the ball and another player

 

Ball-to-Hand - an unintentional handling of a ball by a player other than the goal-keeper in the penalty area

 

Ball Watchers - players that focus on the ball exclusively, losing track of attacking players and the movement of those attackers to get into position to receive the ball

 

Ball Watching - focusing on the ball, not opponents

 

Banana Kick - a kick (usually a long corner kick) that curves so much that the path takes the shape of a banana

 

Baseball Throw - a type of throw used by goalkeepers to move the ball over medium distances

 

Beckenbauer Sweeper - defensive position named after Franz Beckenbauer who, in the late 1960's as part of the NASL New York Cosmos' , was one of the most complete players ever, transforming the sweeper position into both an attacking and defensive position

 

Behind the Defender - the area between a defender and their goal

 

Bench - the area or structure in which the coach and substitutes remain during a game

 

Bend the Ball - make the ball curve (around a wall)

 

Bicycle Kick - a play made famous by Pele of the New York Cosmos (but invented in Chile) where a player kicks the ball in mid-air backwards and over their own head, usually making contact above waist level

 

Bifurcate – to separate into two (or more) groups

"Bite" - a phrase spoken by a supporting defender instructing the closest defender to strip the ball from an attacker

 

Blast - a hard hit, quick paced shot

 

Blind Side - the side of the player away from the ball

 

Block Tackle - a way of tackling an opponent head-on and gaining possession of the ball while still standing

 

Blow (n) - a breather or chance to rest

 

Boil (n) - a condition of being effective. ("Jimmy has gone off the boil.")

 

Book; Booked; Booking - a term referring to a player's name being written down by a referee for either a yellow or red card infraction. ("His name goes in the book.")

"Boot It" - clearing the ball from danger by kicking it up field or or out of bounds. The kick usually has no intended receiver and is usually done to relieve pressure in the goal area. Usually yelled by parents (and, some coaches!) who believe that soccer is a game of boom ball and who get frantic during a game.

 

Boots - (British) soccer shoes or cleats

 

Brazilian Soccer - s term used to describe the Brazilian way of playing (i.e., creative, highly technical, and passing-oriented)

 

Break - when a team quickly advances the ball down the field in an attempt to get its players near the opponent's goal before the defenders have a chance to retreat.

 

Breakaway - when an attacker with the ball approaches the goal undefended; this exciting play pits a sole attacker against the goalkeeper in a one-on-one showdown

 

Brilliant - (British) - well-executed, difficult play

 

Broadway - slang for down the middle ("His run was straight down Broadway.")

 

By-Line - the field boundary running across its width at each end; what Americans call the goal line. (An infrequent misuse, noted among television commentators, is to refer to the touch line (i.e., the sideline) as the by-line.)

 

C

 

CAF - organization representing African soccer; acronym stands for Confederation Africaine de Football; based in Cairo, Egypt; founded in 1956; membership of approximately 51 nations

 

Calcio - Italian word for soccer

 

Call - a decision made by the referee

 

Calling - communication on the field between teammates

 

Cap(s) - recognition earned by a player for each appearance in an international game for their country.

 

Captain - an individual, usually designated by an armband, that is usually selected by the coach to control the team, communicate with the game officials, and to represent the team at selected functions

 

Carbs; Carbos; Carbohydrates - any of a large group of compounds in which hydrogen and oxygen, in the proportions in which they exist in water, are combined with carbon; the formula of most of these compounds may be expressed as Cm(H2O)n. As used in sports drinks, "carbohydrate" usually means "sugar".

 

Card; Carding a player - showing the card as symbol of booking

 

Carpet - (British) grass or turf

 

Catenaccio - (Italian for "chain") - A defensive playing style (formation, etc.) developed by the Italians, often using a sweeper, that gives up few goals while degrading the game to boredom.

 

Caught in Possession (being) - a situation where a ball handler is displaced of the ball after being stopping or being stopped

Caught Flat-Footed (being) - a situation where a defender is standing still or is too slow to react to a play because he/she was not mobile when the play began

 

Caught Square (being) - a situation where two players (e.g., backs) are equidistant from the goal (i.e., parallel with the goal line) and between which a through ball is passed or dribbler proceeds

 

Caution - A disciplinary action (yellow card) taken by the referee against a player or a coach for misconduct

Celebration (after a goal) - any action (removing one's jersey, running to the sidelines, doing a flip, or the entire team making a snake or chain) which is performed after the scoring of a goal

 

Center (to) - to pass the ball from a player located near the sideline towards the middle of the field

 

Center Circle - a circular marking with a 10-yard radius in the center of the field from which kickoffs are taken to start or restart the game

 

Center Forward - the middle forward (striker) in a three-across formation

 

Center Line - the line that divides the field in half along its width, parallel to the goals

 

Center Mark - the exact center of the field, on the half-way line, equidistant from the sides

 

Center Pass - to pass the ball from the sides to the center of the field

 

Center Spot - the small mark inside the center circle that denotes the center of the field from which kickoffs are taken to start or restart the game.

 

Central Defender - a player who guards the area directly in front of their own goal in a zone defense

 

Central Forward - a team's most powerful and best-scoring forward who plays towards the center of the field

 

Central Midfielder - the midfielder most responsible for organizing play in the midfield area

 

Ceremonial Free Kick (or Ceremonial Restart) - a free kick or other restart for which the referee has instructed the players to wait for his signal before taking the restart. Often used in free kick situations when the referee has to manage the setting of the defensive wall at the minimum distance

 

Certification - a credentialing process whereby a coach or referee is given formal recognition and credit for having achieved some level of training

 

Chaining - combining several moves, steps, procedures, or actions into a larger, more complex action

 

Challenge - an attempt to strip an opponent of the ball

 

Championship Game - final game used to determine the overall winners

 

Change of Pace Move - a move in which the speed of play (e.g., dribble) is varied between fast and slow (or, stopped)

 

Channel - (1) (as a verb) to guide, drive, or force a dribbler to the outside or another location more advantageous to the defense; (2) (as a noun) an imaginary alley or lane running lengthwise through the field to which a player confines him/herself

 

Charge (to) - to make contact with an opponent

 

Charging - a method of unbalancing (using one's shoulder and arm) the player who has possession or is attempting to gain possession of the ball

 

Check (Run) - a run towards, away from the ball handler, or both made to receive the ball

 

Check To - a movement towards the ball handler

 

Cheeky - (British) risky and technically difficult (move or play)

 

Chest Trap - use of a player's chest to slow down and control an air ball

Chip - a high soft kick used to lift a ball over another player's heads

 

Chip Pass - a pass lofted into the air from a player to a teammate

 

Chip Shot - a kick lofted into the air to try to sail the ball over the goalkeeper's head and still make it under the crossbar into the goal

 

Chop - a rapid, powerful redirection of the ball with the foot;  more forceful than a cut

 

Clear (prep.) - ahead ("2 points clear"

 

Clear (Clearing) (v) - the action of moving the ball out of the vicinity of one’s own goal area by throwing (goalkeeper only) or kicking it (generally up the sideline or out of play)

 

Clearance - A ball that is kicked rapidly away from the danger area

 

Cleats - (1) the metal, plastic or rubber points in the bottom of a soccer shoe used to provide a player with traction; (2) the shoes themselves

 

Climb the ladder - jumping up very high to head the ball

 

Clinical Goal - a textbook goal scored that was shot and scored perfectly

 

Close Down (to) - to pressure the player with the ball immediately by getting at close as possible, without letting the attacker get past

 

Club - A formal business organization whose specific purpose is the development of individuals with extremely high soccer skills, fitness, and knowledge of tactics and strategy for the professional soccer industry.

 

Club Team - A team that is organized and trained by a club or independent coach, not the (association providing the) league of play. A "club team" does not necessarily have to belong to a club. The adjective is used to distinguish club semi-permanent teams from seasonal recreational teams.

 

Coat of Arms - a collection of heraldic symbols (e.g., a shield, crest, helm, etc.) used to identify a soccer club or team

 

Coerver Method - Dutch coach Weil Coerver's philosophy of soccer moves and total soccer concepts that rely on repetition to develop footwork and ball handling skills

 

Coin Toss - a method used by the referee to determine which of two teams kicks off and the respective directions of the two teams

 

Collecting - the technique of catching a soccer ball with some part of the body and bringing it under control

 

Comeback Win - (1) a game victory that comes only after previous losses, and sufficient to prevent relegation or being dropped from the competition, or (2) a game victory in a home-away pair of games with a single opponent that comes after previously having lost the first game

 

Combination (Play) - a play in which two or more members of the same team pass the ball amongst themselves

 

Come off (your man) - getting away from the opponent marking you

Commit - to decide (usually, unconsciously) on a direction or action, followed by action

 

Commit the opponent - inducting an opponent to commit to a (wrong) direction of motion or action by use of a move or feint

Conference – a grouping of teams or organizations (typically, universities) that by virtue of some commonality (e.g., geographical location) have elected to schedule common competitions; a “league” of play

 

CONMEBOL - organization representing South American soccer region; acronym drawn from full name -- Confederacion Sudamericana de Futbol; based in Asuncion, Paraguay; founded in 1916; membership of approximately 10 nations

 

Consolation Game; consolidation round – a “final” game between two teams to determine 3rd and 4th place rankings. 

 

Consolation Match - a tournament game played between the losers of the 2 semifinal matches to determine the third-place team

Contain (to) -  to slow down an attacker in order to get adequate defense in place; to not permit an attacker to get by you

Copa - (Spanish) cup

 

Copa America - one of the oldest international soccer events, the Copa America pits the national soccer teams of the

 

CONMEBOL; first held in 1917 and has been played at least every four years but often special editions are scheduled in off years; the tournament takes place in a host country

 

Copa Libertadroes - a club competition that matches the winners of the 10 South America soccer associations; the tournament began in 1960 but has
undergone several format changes

 

Copa Mundial - (Spanish) World Cup

 

Corner Arc - a quarter-circle with a radius of 1 yard located at each of the 4 corners of the field; on a corner kick, the ball must be kicked from inside this arc

 

Corner Flag - the flag located at each of the 4 corners of the field, inside the corner area

 

Corner Kick - a direct free kick taken by an attacking player from the corner of the defending team's end of the field in an attempt to score

 

Counterattack - an attack launched by a defending team soon after it regains possession of the ball

 

Cover - (i) defensive support, usually from behind; (ii) the word a supporting player calls to a player ahead indicating support from behind; (iii) the act of supporting a player nearby.

 

Cracker - (British slang) - a hard shot

 

Create space - move into a new area, sometimes taking opponents with you, allowing a teammate to use the open space just vacated. (Space can also be created for yourself by moving away from an opponents or teammate.

 

Crafty/Creative Play - starting a play that many players and spectators would not have thought of

 

Creating Space - a player creates space by drawing an opponent away from his/her teammates or away from the area that is wanted open

 

Creative Midfielder - the central midfielder responsible for creating scoring opportunities for the attackers and other players 

 

Cross - a kick into the middle of the goal box, a pass from an attacking player near the sideline to a teammate in the middle or opposite side of the field

 

Cross Fields - an offensive movement of the ball from one side of the field to the other, to set up an open attack on the other side of the field

 

Crossbar - the horizontal beam that forms the top of a goal and sits on top of the two posts

 

Crossing Pass - a kick into the middle of the goal box, a pass from an attacking player near the sideline to a teammate in the middle or opposite side of the field

 

Cruyff (Turn) - a footwork move named after Dutch player Johann Cruyff who used it in the early 1970's with great success

Crossover Runs - a series of runs, typically performed by two outside forwards, wherein players simultaneously exchange sides of the field

 

Cuauteminha (Cuauhteminha) - a ball trick introduced at World Cup France '98 by (and, named after) Cuauhtemoc Blanco (Mexico) in which the dribbler jumps over intended tacklers with the ball trapped between his/her own feet.

Cup – a tournament

 

Curving the ball - kicking the ball so it curves as it travels through the air

 

Cut - a small change of direction while carrying the ball, less dramatic than a chop

 

Cut Back - dribbling the ball backwards, away the goal, in an attempt to keep possession of the ball

 

Cut Down the Angle - movement by the goalkeeper coming out of the goal several feet to make him/herself closer and larger to an attacker, leaving the attacker less open net to shoot at

 

Cut Off - when a defensive player keeps his/her body between an attacker and the defender's goal, forcing the attacker out towards the sidelines, making the attacker less dangerous

 

Cut Off the Line - a defensive tactic against teams that throw "down the line" on throw-in

 

D

 

Dangerous Play - when a player attempts a play that the referee considers dangerous to that player or others

 

Dead Ball – stationary (stopped) ball after the official signals an infraction, and requiring a restart such as a free kick or corner kick

 

Deadening the Ball - a method of taking away the balls momentum and making it easier to control; stopping the ball against a part of the body when it comes to a player

 

Deck - the packet of cards (i.e., the red and yellow cards) that the referee carries in his pocket during a game

 

Decoy Run - creating a diversion for your teammate by running off the ball

 

Deep - close to the penalty area or goal (e.g., "The ball was kicked deep into the opponent's field of play.")

 

Defender - a player who functions primarily in the defensive third of the field and whose major role is to repel attacks on the goal by the opposing team

 

Defending Team - the team that does not have possession of the ball

 

Defense - a team's function of preventing the opposition from scoring

 

Defensive Midfielder - the player positioned just in front of their team's defense

 

Defensive Third - The third of the field closest to one's own goal

 

Deflection - the ricochet of a ball after it hits a player (including the goalkeeper) or a referee

 

Delaying - a defensive tactic which allows members of one team to get into a stronger position which may stop the attack from getting any farther

 

Denying an Obvious Goal Scoring Opportunity (DOGSO) -- a foul committed against an attacker who is close to the goal (and heading towards the goal) with only one defender (typically the goal keeper) in front of him.

 

Depth - a defensive methodology in which two or more players support each other and form successive "layers" through which an attack must penetrate

 

Derby - (as used in soccer) an encounter, contest, fight, or game against a longtime rival (e.g., Manchester City v. Manchester United)- - Pronounced "darby" by the British.

 

Diagonal Run - a run made diagonally across the field, usually without the ball

 

Direct Free Kick - a free kick that is awarded for substantial infractions of the laws of the game

 

Dispossess (to) - to take the ball aware from a player

 

Dissent - Disagreement with a decision made by the referee

 

Distribute - (as referring to the goalkeeper) - to give the ball to another teammate

 

Dive (to) - to fall to the ground, sometimes feigning injury, in an effort to draw a foul or penalty kick on an adjacent player

 

Dive in (to) - approaching an opponent rapidly without slowing down, usually resulting in the opponent side-stepping and easily avoiding the approach 

 

Diving Header - a ball struck near ground level by the head of a diving player

 

Dominant Foot - the foot that a player tends to be a stronger kicker with

 

Down the Line - a throw-in tactic meaning to throw the ball close to the touch line toward the opponent's goal rather than toward the center of the field

 

Downfield - towards the opponents' goal

 

Drag (the ball) - to move the ball while keeping one's foot on it, typically performed with the sole of the boot

 

Draw - a game that ends with a tied score

 

Draw (The) - the selection of teams for a tournament in order to fairly place them into playing groups

 

Dribble - running with the ball at the fee and playing it on every step or every other step

 

Dribbler - a player who advances the ball while controlling it with the feet

 

Drill It (to) - to send a powerfully-hit ball

 

Drive - a low, hard shot, usually made with the laces

 

Drop - (n) a soft one-touch pass to a teammate; usually backwards in negative space, for them to possess or shoot

Drop; Drop and Mark; Drop in - (v) to move back in a defensive position so as to get behind the ball or dribbler

 

Drop(ped) Ball - a method of restarting a game where the referee drops the ball between 2 players facing each other

 

Drop Kick - when a goalkeeper drops the ball from their hands and kicks it before it hits the ground

 

Drop Off (to) - to increase the distance from a marked player

 

Duration (full) -  Two halves, 45 minutes each

 

Dummy (n) - a faked reception of an incoming ball that allows the ball to travel further onward to another player

 

E

 

Early Ball - a ball that is played quickly (e.g., at first opportunity) into a position for a teammate to pick up

 

Early Service - to cross or pass the ball into the 18-yard box too quickly

 

Ejection - An act (of showing the red card and requiring leaving the field) taken by the referee against a player who has committed a serious offense.

 

Elite - an adjective used by soccer clubs to indicate position in a hierarchy of skill levels. Actual position depends on club usage (e.g., "premier, elite, and select teams")

 

Empty Net - a goal without a keeper in front of it

 

Encroaching - being too close (e.g., less than 10 yards) from the kicker on a free kick, goal kick, penalty kick, or corner kick

 

End Line - the field boundary (goal line) running along its width at each end

 

Enforcer - a brutal player, usually a back or midfielder, who fouls, intimidates, and retaliates on behalf of his/her team

 

Engine Room - a nickname for a creative midfielder

 

Equalizer - a tying goal

 

Escort - a defensive move based on an attacker's own momentum and absence of options to "escort" the attacker out of bounds

 

European Champions League - a competition in addition to the UEFA Cup which matches clubs which won their national leagues in a head-to-head, home-and-away tournament; the 32 invited teams have won the season title in a top European league; the league is an elimination tournament and is played in addition to the regular league schedule.

 

European Cup - UEFA sanctioned competition which occurs every four years between World Cup finals; field includes national teams from throughout Europe; first held in 1960

 

European Cup Winners Cup - a club competition pitting the winners of league cups the prior year in head-to-head competition; cup tournaments are opened to all divisions of a national league, meaning that quite a few surprise teams have gotten into this tournament; this tournament is an elimination, home-and-away tournament.

 

Extra Time - the additional two periods each of 15 minutes of play and prior to any sudden-death periods added to a game that has ended in a tie but must result in a winner. Not to be confused with "Stoppage Time". See, also, "Overtime" and "Injury Time".